In Grand Fantasia the available classes go from Novice, which you start out as. When you reach level 5 on the starting area, Siwa Island, you can choose to become a hunter, fighter, spellcaster, or acoylte.
At level 15 you can do you're second class change hunter becomes an archer; a fighter becomes a warrior; a spellcaster becomes a mage; and an acoylte becomes a priest. At level 30 you can choose your class from 2 available classes. Archers can choose between an assasin or a ranger. Assasin is close ranged combat that uses poisons and stealth. Ranger is a deadly long ranged attacker. Warriors can choose between a paladin or a beserker. A paladin uses defence to protect their party members. A beserker uses strength to crush enemies. Mages can choose between a wizard or a necromancer. A wizard uses elemental forces to destroy enemies. A necromancer uses dark summons to protect them and destroy enemies. Priests can choose between a sage or a cleric. A sage uses the power of nature to heal allies or transform into a bird to buffet enemies with empowered magic or transform into a wolf to defeat enemies or turn into a powerful ape to protect their allies. A cleric uses holy light to heal allies and banish evil. At level 65 you can become youre ultimate class. Assasin becomes a darkstalker, ranger becomes a sharpshooter, paladin becomes a templar, a beserker becomes a warlord, a wizard becomes an archmage, a necromancer becomes a demonologist, a sage becomes a mystic, and a cleric becomes a prophet.
Example of a Hunter Class Character
Example of a Fighter Class Character
Example of a Spellcaster Character
Example of an Acolyte Character
At level 15 you can do you're second class change hunter becomes an archer; a fighter becomes a warrior; a spellcaster becomes a mage; and an acoylte becomes a priest. At level 30 you can choose your class from 2 available classes. Archers can choose between an assasin or a ranger. Assasin is close ranged combat that uses poisons and stealth. Ranger is a deadly long ranged attacker. Warriors can choose between a paladin or a beserker. A paladin uses defence to protect their party members. A beserker uses strength to crush enemies. Mages can choose between a wizard or a necromancer. A wizard uses elemental forces to destroy enemies. A necromancer uses dark summons to protect them and destroy enemies. Priests can choose between a sage or a cleric. A sage uses the power of nature to heal allies or transform into a bird to buffet enemies with empowered magic or transform into a wolf to defeat enemies or turn into a powerful ape to protect their allies. A cleric uses holy light to heal allies and banish evil. At level 65 you can become youre ultimate class. Assasin becomes a darkstalker, ranger becomes a sharpshooter, paladin becomes a templar, a beserker becomes a warlord, a wizard becomes an archmage, a necromancer becomes a demonologist, a sage becomes a mystic, and a cleric becomes a prophet.
Agility - Increases evasion (and hit rate?)
Strength- Increases defense (?) and damage
Vitality- Increases Health
Intelligence- Increases magic damage (and I think it increases healing, too)
Will- Increases Mana
KEY NEEDS:
archers need agility,strength (Vitality is not that important)
warriors need Strength and Vitality
mages need Intelligence and Will
priests need Intelligence and Will